A Turret able to Aim & Launch in Milliseconds
A primary requirement of any Active Protection System (APS) is rapid response (100ms or less). This is far too quick for conventional turrets and methods of aiming.
The additional needs of an ideal APS are
- Deep Magazine
- Low System Weight and Power (SWaP)
- Reduced fratricidal effects thru use of non-lethal countermeasures (RTB)
- Ability to launch a swarm of (multiple) countermeasures into the path of a threat
- Ability to defeat multiple, simultaneous threats.
- Sequential multi-shot capability for a depth of defensive field
- Adaptable to Helicopter platforms
Our IP represents the only system proposal capable of meeting all of these requirements.
Rotational Turret APS for Helicopters
Rotating Turret system: Notionally depicted on VTOL aircraft and Armor
In the words of the designer:
“The fundamental concept of the Rotating Turret APS is a simple countermeasure storage sphere that rotates continuously. Ordinary electronic encoders and open-loop software keep track of the rotational position of the drum continuously. The drum carries multiple rows of individual countermeasure munitions that can be fired or launched outwardly. An algorithm matches the instantaneous direction of any of the available countermeasures with the intercept vector of an incoming threat. Any slew error induced by rotation is compensated for by the firing algorithm. Continuous rotation requires only a modest energy budget to maintain rotational velocity. Encoder feedback can compensate for variations in rotation speed due to fluctuating power, battlefield degradation, vehicle movement, and other factors.”
“By embracing the concept of a continuously rotating turret, many problems with existing RPG defense systems are alleviated. This includes the time required to rotate a cannon, and damp it enough to aim, as well as the wide spread of shot based (box-type APS) munitions required to reliably defeat the missile.”
“The turret is simply the delivery mechanism for whatever countermeasure munition is appropriate to the mission profile of the vehicle. We have put forth ideas for a variety of countermeasure munitions including:
- Directed Shot-type countermeasure munitions (field-proven against RPG’s).
- Rocket-Towed Barrier (RTB) countermeasure munitions.
- Offensive munitions. The ARC system is not limited to a defensive role.
The system holds open the possibility of multiple and different kinds of munitions simultaneously available for deployment depending on threat classification, mission parameters, and a host of other potential considerations which would make it both safer, more effective, and more reliable than any other active protection system currently in development.”
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